Global illumination
Global illumination refers to a class of algorithms used in
3D computer graphics which, when determining the light falling on
a surface, takes into account not only the light which has taken a
path directly from a light source (local illumination), but also
light which has undergone reflection from other surfaces in the world.
Images rendered using global illumination algorithms are often considered to be
more photorealistic than images rendered using using local illumination
algorithms. However, they are also much slower and more computationally
expensive to create as well. A common approach is to compute the global illumination of a scene and store that information with the geometry. That stored data can then be used to generate images from different viewpoints for generating walkthroughs of a scene.
Radiosity, ray tracing, cone tracing[?] and photon mapping are examples of global illumination algorithms.
Also monte-carlo[?] or distributed ray tracing[?] as well as variations like the metropolis light transport algorithm model diffuse inter-reflection which is a very important part of global illumination.