Befunge
Redirected from Befunge programming language
Befunge is a stack-based esoteric programming language which differs from conventional languages in that programs are arranged on a two-dimensional grid. 'Arrow' instructions direct the control flow to the left, right, up or down, and loops are constructed by sending the control flow in a circle. This technique is demonstrated in the random number generator program below:
The language was originally created by Chris Pressey in 1993, as an attempt to devise a language as hard to compile as possible - note that the 'p' command allows for self-modifying code. Nevertheless, a number of compilers have subsequently been written. A number of extensions to the original 'Befunge-93' specification also exist, including Funge-98, which extends the concept to an arbitrary number of dimensions and can be multithreaded, with multiple instruction pointers operating simultaneously on the same space.
See also: esoteric programming language
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0-9Push this number on the stack +Addition: Pop a and b, then push a+b -Subtraction: Pop a and b, then push b-a *Multiplication: Pop a and b, then push a*b /Integer division: Pop a and b, then push b/a, rounded down. If b is zero, ask the user what result they want. %Modulo: Pop a and b, then push the remainder of the integer division of b/a. If b is zero, ask the user what result they want. !Logical NOT: Pop a value; if the value is zero, push 1, otherwise zero. `Greater than: Pop a and b, then push 1 if b>a, otherwise zero. >Move right <Move left ^Move up vMove down ?Move in a random direction _Pop a value; move right if value=0, left otherwise |Pop a value; move down if value=0, up otherwise "Start string mode: push each character's ASCII value all the way up to the next ":Duplicate value on top of the stack \Swap two values on top of the stack $Pop value from the stack .Pop value and output as an integer ,Pop value and output as ASCII character #Trampoline: Skip next cell gPop y and x, then pushes ASCII value of the character at that position in the program pPop y, x and v, then change the character at the position x/y in the program to the character with ASCII value v &Ask user for a number and push it ~Ask user for a character and push ASCII value @End program